Handling Specific Types Unknown at Compile Time

suggest change

The following output equivalent results:

class IfElseExample
{
    public string DebugToString(object a)
    {
        if (a is StringBuilder)
        {
            return DebugToStringInternal(a as StringBuilder);
        }
        else if (a is List<string>)
        {
            return DebugToStringInternal(a as List<string>);
        }
        else
        {
            return a.ToString();
        }
    }

    private string DebugToStringInternal(object a)
    {
        // Fall Back
        return a.ToString();
    }

    private string DebugToStringInternal(StringBuilder sb)
    {
        return $"StringBuilder - Capacity: {sb.Capacity}, MaxCapacity: {sb.MaxCapacity}, Value: {sb.ToString()}";
    }

    private string DebugToStringInternal(List<string> list)
    {
        return $"List<string> - Count: {list.Count}, Value: {Environment.NewLine + "\t" + string.Join(Environment.NewLine + "\t", list.ToArray())}";
    }
}

class DynamicExample
{
    public string DebugToString(object a)
    {
        return DebugToStringInternal((dynamic)a);
    }

    private string DebugToStringInternal(object a)
    {
        // Fall Back
        return a.ToString();
    }

    private string DebugToStringInternal(StringBuilder sb)
    {
        return $"StringBuilder - Capacity: {sb.Capacity}, MaxCapacity: {sb.MaxCapacity}, Value: {sb.ToString()}";
    }

    private string DebugToStringInternal(List<string> list)
    {
        return $"List<string> - Count: {list.Count}, Value: {Environment.NewLine + "\t" + string.Join(Environment.NewLine + "\t", list.ToArray())}";
    }
}

The advantage to the dynamic, is adding a new Type to handle just requires adding an overload of DebugToStringInternal of the new type. Also eliminates the need to manually cast it to the type as well.

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Dynamic type:
* Handling Specific Types Unknown at Compile Time

Table Of Contents
17 Regex
19 Arrays
21 Enum
22 Tuples
24 GUID
27 Looping
34 Dynamic type
36 Casting
46 Methods
88 Events
92 Structs
104 Indexer
106 Stream
107 Timers
109 Threading
127 Caching
135 Pointers
147 C# Script