Use requestAnimationFrame to fade in element

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<html>
    <body>
        <h1>This will fade in at 60 frames per second (or as close to possible as your hardware allows)</h1>
        
        <script>
            // Fade in over 2000 ms = 2 seconds.
            var FADE_DURATION = 2.0 * 1000; 
            
            // -1 is simply a flag to indicate if we are rendering the very 1st frame
            var startTime=-1.0; 
            
            // Function to render current frame (whatever frame that may be)
            function render(currTime) { 
                var head1 = document.getElementsByTagName('h1')[0]; 
            
                // How opaque should head1 be?  Its fade started at currTime=0.
                // Over FADE_DURATION ms, opacity goes from 0 to 1
                var opacity = (currTime/FADE_DURATION);
                head1.style.opacity = opacity;
            }
            
            // Function to 
            function eachFrame() {
                // Time that animation has been running (in ms)
                // Uncomment the console.log function to view how quickly 
                // the timeRunning updates its value (may affect performance)
                var timeRunning = (new Date()).getTime() - startTime;
                //console.log('var timeRunning = '+timeRunning+'ms');
                if (startTime < 0) {
                    // This branch: executes for the first frame only.
                    // it sets the startTime, then renders at currTime = 0.0
                    startTime = (new Date()).getTime();
                    render(0.0);
                } else if (timeRunning < FADE_DURATION) {
                    // This branch: renders every frame, other than the 1st frame,
                    // with the new timeRunning value.
                    render(timeRunning);
                } else {
                    return;
                }
            
                // Now we're done rendering one frame.
                // So we make a request to the browser to execute the next
                // animation frame, and the browser optimizes the rest.
                // This happens very rapidly, as you can see in the console.log();
                window.requestAnimationFrame(eachFrame);
            };
            
            // start the animation
            window.requestAnimationFrame(eachFrame);    
        </script>
    </body>
</html>

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requestAnimationFrame:
* Syntax
* Use requestAnimationFrame to fade in element

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11 Arrays
12 Objects
14 Classes
16 Map
17 Set
24 Loops
27 Date
29 Scope
30 AJAX
35 Cookies
41 JSON
44 Fetch
45 Modules
46 Screen
60 requestAnimationFrame
64 Console
68 Symbols
73 Modals
76 Events
86 Proxy
89 WeakMap
90 WeakSet
102 Tilde