Classes and Objects

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Introduction

Objects have states and behaviors. Example: A dog has states - color, name, breed as well as behaviors – wagging the tail, barking, eating. An object is an instance of a class.

Class − A class can be defined as a template/blueprint that describes the behavior/state that the object of its type support.

Syntax

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Classes and Objects:
* Classes and Objects

Table Of Contents
8 Arrays
10 Maps
11 Strings
14 Classes and Objects
25 JAXB
29 Enums
32 Audio
41 Scanner
63 Logging
75 Lists
78 Sets
89 JAX-WS
96 XJC
98 Process
106 Modules
114 Applets
122 JNDI
139 JavaBean
141 Literals
144 Packages
150 JMX
153 JShell
159 Sockets
167 Enum Map
175 Hashtable
177 SortedMap