Classes and Objects

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Introduction

Objects have states and behaviors. Example: A dog has states - color, name, breed as well as behaviors – wagging the tail, barking, eating. An object is an instance of a class.

Class − A class can be defined as a template/blueprint that describes the behavior/state that the object of its type support.

Syntax

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Classes and Objects:
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Table Of Contents
14Classes and Objects
96XJC
122JNDI
150JMX