pie view column view with UIBezierPath

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- (void)drawRect:(CGRect)rect {

NSArray *data = @[@30, @15, @5, @17, @3, @10, @20];

// 1. context CGContextRef cxtRef = UIGraphicsGetCurrentContext();

CGPoint center = CGPointMake(150, 150); CGFloat radius = 150; __block CGFloat startAngle = 0; [data enumerateObjectsUsingBlock:^(NSNumber * _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) {

// 2. create path
CGFloat endAngle = obj.floatValue / 100 * M_PI * 2 + startAngle;
UIBezierPath *circlePath = [UIBezierPath bezierPathWithArcCenter:center radius:radius startAngle:startAngle endAngle:endAngle clockwise:YES];
[circlePath addLineToPoint:center];

// 3. add path
CGContextAddPath(cxtRef, circlePath.CGPath);

// set color
[[UIColor colorWithRed:((float)arc4random_uniform(256) / 255.0) green:((float)arc4random_uniform(256) / 255.0) blue:((float)arc4random_uniform(256) / 255.0) alpha:1.0] setFill];

// 4. render
CGContextDrawPath(cxtRef, kCGPathFill);

// reset angle
startAngle = endAngle;

}];

}
override func draw(_ rect: CGRect) {

// define data to create pie chart let data: [Int] = [30, 15, 5, 17, 3, 10, 20]

// 1. find center of draw rect let center: CGPoint = CGPoint(x: rect.midX, y: rect.midY)

// 2. calculate radius of pie let radius = min(rect.width, rect.height) / 2.0

var startAngle: CGFloat = 0.0 for value in data {

// 3. calculate end angle for slice let endAngle = CGFloat(value) / 100.0 * CGFloat.pi * 2.0 + startAngle

// 4. create UIBezierPath for slide let circlePath = UIBezierPath(arcCenter: center, radius: radius, startAngle: startAngle, endAngle: endAngle, clockwise: true)

// 5. add line to center to close path circlePath.addLine(to: center)

// 6. set fill color for current slice UIColor(red: (CGFloat(arc4random_uniform(256)) / 255.0), green: (CGFloat(arc4random_uniform(256)) / 255.0), blue: (CGFloat(arc4random_uniform(256)) / 255.0), alpha: 1.0).setFill()

// 7. fill slice path circlePath.fill()

// 8. set end angle as start angle for next slice startAngle = endAngle }

}
- (void)drawRect:(CGRect)rect {

NSArray *data = @[@300, @150.65, @55.3, @507.7, @95.8, @700, @650.65];

// 1. CGContextRef cxtRef = UIGraphicsGetCurrentContext();

NSInteger columnCount = 7; CGFloat width = self.bounds.size.width / (columnCount + columnCount - 1); for (NSInteger i = 0; i < columnCount; i++) {

// 2.
CGFloat height = [data[i] floatValue] / 1000 * self.bounds.size.height;  // floatValue
CGFloat x = 0 + width * (2 * i);
CGFloat y = self.bounds.size.height - height;
UIBezierPath *rectPath = [UIBezierPath bezierPathWithRect:CGRectMake(x, y, width, height)];
CGContextAddPath(cxtRef, rectPath.CGPath);

// 3.
[[UIColor colorWithRed:((float)arc4random_uniform(256) / 255.0) green:((float)arc4random_uniform(256) / 255.0) blue:((float)arc4random_uniform(256) / 255.0) alpha:1.0] setFill];
CGContextDrawPath(cxtRef, kCGPathFill);

}

}
override func draw(_ rect: CGRect) {

// define data for chart let data: [CGFloat] = [300, 150.65, 55.3, 507.7, 95.8, 700, 650.65]

// 1. calculate number of columns let columnCount = data.count

// 2. calculate column width let columnWidth = rect.width / CGFloat(columnCount + columnCount - 1)

for (columnIndex, value) in data.enumerated() { // 3. calculate column height let columnHeight = value / 1000.0 * rect.height

// 4. calculate column origin let columnOrigin = CGPoint(x: (columnWidth * 2.0 * CGFloat(columnIndex)), y: (rect.height - columnHeight))

// 5. create path for column let columnPath = UIBezierPath(rect: CGRect(origin: columnOrigin, size: CGSize(width: columnWidth, height: columnHeight)))

// 6. set fill color for current column UIColor(red: (CGFloat(arc4random_uniform(256)) / 255.0), green: (CGFloat(arc4random_uniform(256)) / 255.0), blue: (CGFloat(arc4random_uniform(256)) / 255.0), alpha: 1.0).setFill()

// 7. fill column path columnPath.fill() }

}

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UIBezierPath:
* pie view column view with UIBezierPath

Table Of Contents
12 UIView
15 UIColor
26 UIImage
28 CALayer
30 NSDate
40 iBeacon
49 NSTimer
61 UIBezierPath
79 NSURL
87 AWS SDK
96 NSData
101 Segues
104 EventKit
105 NSBundle
106 SiriKit
111 StoreKit
117 3D Touch
119 Keychain
122 Block
141 AirDrop
144 UISlider
145 Carthage
146 HealthKit
151 plist
157 MVVM
164 UIPhoenix
166 Simulator
168 NSArray
169 OpenGL
175 Core Data
179 MyLayout
180 UIFont
189 Security
200 Codable