GameCenter Leaderboards:
*GameCenter Leaderboards
Prerequisites:
Setting up GameCenter Leaderboards:
Copy your LeaderboardID that you made and lets head over to Xcode.
Working with Xcode
There are 4 functions that we will be working with.
import GameKit Protocols GKGameCenterControllerDelegate
func authenticateLocalPlayer() {
let localPlayer = GKLocalPlayer.localPlayer()
localPlayer.authenticateHandler = { (viewController, error) -> Void in
if viewController != nil {
//If the user is not signed in to GameCenter, we make them sign in
let vc:UIViewController = self.view!.window!.rootViewController!
vc.presentViewController(viewController!, animated: true, completion: nil)
} else {
//Do something here if you want
}
}
}
The function below hols 2 parameters.
Identifier which is defined as a string and used to enter your leaderboardID that you made in iTunesConnect.
score which is defined as an Int which will be the users score to submit to iTunesConnect
func saveHighScore(identifier:String, score:Int) {
if GKLocalPlayer.localPlayer().authenticated {
let scoreReporter = GKScore(leaderboardIdentifier: identifier)
scoreReporter.value = Int64(score)
let scoreArray:[GKScore] = [scoreReporter]
GKScore.reportScores(scoreArray, withCompletionHandler: {
error -> Void in
if error != nil {
print("Error")
} else {
}
})
}
}
//This function will show GameCenter leaderboards and Achievements if you call this function.
func showGameCenter() {
let gameCenterViewController = GKGameCenterViewController()
gameCenterViewController.gameCenterDelegate = self
let vc:UIViewController = self.view!.window!.rootViewController!
vc.presentViewController(gameCenterViewController, animated: true, completion:nil)
}
//This function closes gameCenter after showing.
func gameCenterViewControllerDidFinish(gameCenterViewController: GKGameCenterViewController) {
gameCenterViewController.dismissViewControllerAnimated(true, completion: nil)
self.gameCenterAchievements.removeAll()
}