Face and Feature Detection

suggest change

Objective-C

Import the following to your ViewController

#import <CoreImage/CoreImage.h>
#import <CoreImage/CoreImage.h>
#import <QuartzCore/QuartzCore.h>

Call the function

[self faceDetector];

Function definition:

-(void)faceDetector
{
    // Load the picture for face detection
    UIImageView* image = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"download.jpeg"]];
    
    // Draw the face detection image
    [self.view addSubview:image];
    
    // Execute the method used to markFaces in background
    [self performSelectorInBackground:@selector(markFaces:) withObject:image];
    
    // flip image on y-axis to match coordinate system used by core image
    [image setTransform:CGAffineTransformMakeScale(1, -1)];
    
    // flip the entire window to make everything right side up
    [self.view setTransform:CGAffineTransformMakeScale(1, -1)];
    
    
}

Mark Face Function

//Adds face squares and color masks to eyes and mouth
-(void)markFaces:(UIImageView *)facePicture
{
    // draw a CI image with the previously loaded face detection picture
    CIImage* image = [CIImage imageWithCGImage:facePicture.image.CGImage];
    
    // create a face detector - since speed is not an issue we'll use a high accuracy
    // detector
    CIDetector* detector = [CIDetector detectorOfType:CIDetectorTypeFace
                                              context:nil options:[NSDictionary dictionaryWithObject:CIDetectorAccuracyHigh forKey:CIDetectorAccuracy]];
    
    // create an array containing all the detected faces from the detector
    NSArray* features = [detector featuresInImage:image];
    NSLog(@"Number of faces %d",[features count]);
    
    // we'll iterate through every detected face.  CIFaceFeature provides us
    // with the width for the entire face, and the coordinates of each eye
    // and the mouth if detected.  Also provided are BOOL's for the eye's and
    // mouth so we can check if they already exist.
    //    for (features in image)
    //    {
    for(CIFaceFeature* faceFeature in features)
    {
        // get the width of the face
        CGFloat faceWidth = faceFeature.bounds.size.width;
        
        // create a UIView using the bounds of the face
        UIView* faceView = [[UIView alloc] initWithFrame:faceFeature.bounds];
        
        // add a border around the newly created UIView
        faceView.layer.borderWidth = 1;
        faceView.layer.borderColor = [[UIColor redColor] CGColor];
        
        // add the new view to create a box around the face
        [self.view addSubview:faceView];
        
        if(faceFeature.hasLeftEyePosition)
        {
            // create a UIView with a size based on the width of the face
            UIView* leftEyeView = [[UIView alloc] initWithFrame:CGRectMake(faceFeature.leftEyePosition.x-faceWidth*0.15, faceFeature.leftEyePosition.y-faceWidth*0.15, faceWidth*0.3, faceWidth*0.3)];
            // change the background color of the eye view
            [leftEyeView setBackgroundColor:[[UIColor blueColor] colorWithAlphaComponent:0.3]];
            // set the position of the leftEyeView based on the face
            [leftEyeView setCenter:faceFeature.leftEyePosition];
            // round the corners
            leftEyeView.layer.cornerRadius = faceWidth*0.15;
            // add the view to the window
            [self.view addSubview:leftEyeView];
        }
        
        if(faceFeature.hasRightEyePosition)
        {
            // create a UIView with a size based on the width of the face
            UIView* leftEye = [[UIView alloc] initWithFrame:CGRectMake(faceFeature.rightEyePosition.x-faceWidth*0.15, faceFeature.rightEyePosition.y-faceWidth*0.15, faceWidth*0.3, faceWidth*0.3)];
            // change the background color of the eye view
            [leftEye setBackgroundColor:[[UIColor blueColor] colorWithAlphaComponent:0.3]];
            // set the position of the rightEyeView based on the face
            [leftEye setCenter:faceFeature.rightEyePosition];
            // round the corners
            leftEye.layer.cornerRadius = faceWidth*0.15;
            // add the new view to the window
            [self.view addSubview:leftEye];
        }
        
        if(faceFeature.hasMouthPosition)
        {
            // create a UIView with a size based on the width of the face
            UIView* mouth = [[UIView alloc] initWithFrame:CGRectMake(faceFeature.mouthPosition.x-faceWidth*0.2, faceFeature.mouthPosition.y-faceWidth*0.2, faceWidth*0.4, faceWidth*0.4)];
            // change the background color for the mouth to green
            [mouth setBackgroundColor:[[UIColor greenColor] colorWithAlphaComponent:0.3]];
            // set the position of the mouthView based on the face
            [mouth setCenter:faceFeature.mouthPosition];
            // round the corners
            mouth.layer.cornerRadius = faceWidth*0.2;
            // add the new view to the window
            [self.view addSubview:mouth];
        }
    }
    
    // }
}

The Simulator ScreenShot for the Function

Feedback about page:

Feedback:
Optional: your email if you want me to get back to you:


Face Detection Using CoreImageOpenCV:
* Face and Feature Detection

Table Of Contents
12 UIView
15 UIColor
26 UIImage
28 CALayer
30 NSDate
40 iBeacon
49 NSTimer
79 NSURL
87 AWS SDK
96 NSData
101 Segues
104 EventKit
105 NSBundle
106 SiriKit
111 StoreKit
117 3D Touch
119 Keychain
122 Block
134 Face Detection Using CoreImageOpenCV
141 AirDrop
144 UISlider
145 Carthage
146 HealthKit
151 plist
157 MVVM
164 UIPhoenix
166 Simulator
168 NSArray
169 OpenGL
175 Core Data
179 MyLayout
180 UIFont
189 Security
200 Codable