Creating UIImage

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With local image

Swift

let image = UIImage(named: "imageFromBundleOrAsset")

Objective-C

UIImage *image = [UIImage imageNamed:@"imageFromBundleOrAsset"];

Note

The method imageNamed caches the image’s contents to memory. > Loading many large images that way can cause low memory warnings which > can lead the app to be terminated. This can be fixed by utilising the > method imageWithContentsOfFile of UIImage, which doesn’t use > caching.

With NSData

Swift

let imageData = Data(base64Encoded: imageString, options: Data.Base64DecodingOptions.ignoreUnknownCharacters)

let image = UIImage(data: imageData!)

With UIColor

Swift

let color = UIColor.red
let size = CGSize(width: 200, height: 200)
    
UIGraphicsBeginImageContextWithOptions(size, false, 0.0)
UIGraphicsGetCurrentContext()!.setFillColor(color.cgColor)
UIGraphicsGetCurrentContext()!.fill(CGRect(origin: .zero, size: size))
let colorImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()

Objective-C

UIColor *color=[UIColor redColor];
CGRect frame = CGRectMake(0, 0, 80, 100);
UIGraphicsBeginImageContext(frame.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(context, [color CGColor]);
CGContextFillRect(context, frame);
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

With file content

Objective-C

Example:

UIImage *image = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[cellCountry objectForKey:@"Country_Flag"] ofType:nil]];

Using Array:

Example:

NSMutableArray *imageArray = [[NSMutableArray alloc] init];

for (int imageNumber = 1; self.myPhoto != nil; imageNumber++) {
    NSString *fileName = [NSString stringWithFormat:@"%@.jpg", self.myPhoto];

    // check if a file exists
    if ([UIImage imageNamed:fileName]) {
        // if it exists, add it to the array
        [imageArray addObject:[UIImage imageWithContentsOfFile:[[NSBundle mainBundle]pathForResource:[NSString stringWithFormat:@"%@", fileName] ofType:@""]]];
    } else {
        break;
    }
}

//Using image array for animations here:

self.myImageView.animationImages = imageArray;

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UIImage:
* Creating UIImage

Table Of Contents
12 UIView
15 UIColor
26 UIImage
28 CALayer
30 NSDate
40 iBeacon
49 NSTimer
79 NSURL
87 AWS SDK
96 NSData
101 Segues
104 EventKit
105 NSBundle
106 SiriKit
111 StoreKit
117 3D Touch
119 Keychain
122 Block
141 AirDrop
144 UISlider
145 Carthage
146 HealthKit
151 plist
157 MVVM
164 UIPhoenix
166 Simulator
168 NSArray
169 OpenGL
175 Core Data
179 MyLayout
180 UIFont
189 Security
200 Codable