Animating a UIImageView

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You can animate a UIImageView by quickly displaying images on it in a sequence using the UIImageView’s animation properties:

imageView.animationImages = [UIImage(named: "image1")!,
                             UIImage(named: "image2")!,
                             UIImage(named: "image3")!,
                             UIImage(named: "image4")!,
                             UIImage(named: "image5")!,
                             UIImage(named: "image6")!,
                             UIImage(named: "image7")!,
                             UIImage(named: "image8")!] 
imageView.animationDuration = 0.3
imageView.animationRepeatCount = 1

The animationImages property is an Array of UIImages that is run through from top to bottom when the animation is triggered.

The animationDuration property is a Double saying how many seconds the animation will run for.

The animationRepeatCount property is an Int that says how many times the animation will run.

To start and stop the animation, you can call the appropriate methods to do so:

imageView.startAnimating()
imageView.stopAnimating()

There is method isAnimating() which returns a Boolean value indicating whether the animation is running at a moment or not.

Please note that this’s not a very efficient way to create animations: it’s quite slow and resource-consuming. Consider using Layers or Sprites for better results

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UIImageView:
* Animating a UIImageView

Table Of Contents
7 UIImageView
12 UIView
15 UIColor
26 UIImage
28 CALayer
30 NSDate
40 iBeacon
49 NSTimer
79 NSURL
87 AWS SDK
96 NSData
101 Segues
104 EventKit
105 NSBundle
106 SiriKit
111 StoreKit
117 3D Touch
119 Keychain
122 Block
141 AirDrop
144 UISlider
145 Carthage
146 HealthKit
151 plist
157 MVVM
164 UIPhoenix
166 Simulator
168 NSArray
169 OpenGL
175 Core Data
179 MyLayout
180 UIFont
189 Security
200 Codable